tr1xx: (Default)
Cammie MacCloud ([personal profile] tr1xx) wrote2021-08-17 01:52 am

Wilderlands App



APPLICATION

Player Name/Handle: Blue
Plurk Handle: [plurk.com profile] bluecitrine
Preferred pronouns (optional): They/Them
Player Status: New Player
Other characters: Also apping Holly and CT
Invited by: Korel

Character Name: Cameron "Cammie" MacCloud
Fandom: gen:LOCK
Character Journal: [personal profile] tr1xx
OU, AU, CRAU, Canon OC, or OC? OU/CRAU
Canon point: After the events of gen:LOCK Storm Warning
Age: 17
PB: N/A

SETTING BACKGROUND

gen:LOCK is set in the not-so-distant, but significantly technologically advanced future of the 2060-70s, a future in which the world has been overrun by a war between two factions: the Polity and the Union. The war has been going on for four years as of 2072, and started after the Battle of New York. The Union are a militant, fascist regime that suppresses individuality and rules through fear and the Polity is the only organised force standing in their way, but they're dangerously close to losing. Their last hope is gen:LOCK, a brand new technology which enables certain, compatible human minds to be uploaded to a cybnernetic brain that can run a large mecha, called a Holon.

Only 6 people are currently known to be compatible with the technology, including Cammie MacCloud. However, gen:LOCK tech has fallen into the Union's hands once before with disastrous results, and alongside her team Cammie must do everything possible to prevent that from happening again whilst also defending the Polity's territory and assisting them in turning the tide against the Union.

CRAU: [community profile] piper90 saw panfandom characters being dragged into a post-apocalyptic society, still reeling from the Go-Away war, a war that left the very fabric of reality unstable thanks to the use of bombs that stripped information from matter. 'Stuff', the substance left behind, could become anything and everything you could think of, good or bad, leaving the world hostile and strange. The new arrivals were enslaved by the corporation trying to maintain a 'livable zone' for humanity's survivors, using a substance that nullifies the Stuff's strange properties. Jorgmund implanted the characters with a shock collar to force their cooperation and used them to run missions out into the gone-away world and the dimensions that overlapped with it.

The group's ultimate goal was to break free of their enslavement, uncovering various information and making various choices along the way. Eventually, they were pushed into rapid action by the death of a teammate, were able to free themselves and find a way home.

OC/AU/CRAU REQUIREMENTS

CRAU HISTORY
RP NAME: [community profile] piper90

  • Shortly after Cammie arrived, she was thrown onto a mission where some unknown entity forced the group into sitcom TV roles and ultimately she assisted in finding key information/repairing key equipment to help them escape.
  • Cammie worked her way into some limited lab time to keep an eye on things for the group. After other members of the group successfully stole a shock collar, she offered assistance where she could.
  • They were sent on another mission to the world where Daemons exist, and proved herself a trustworthy confidant for her roommate/new friend Jaime about a secret he was keeping.
  • Brainiac 5 was publicly executed. Cammie, as the remaining techie, immediately leaped into action with the documents he left behind and eventually was able to figure out how to deactivate the group's shock collars. Knowing her limits, she hung back and let the more combat capable finish the job.

  • Despite feeling out of her depth and being extremely off-put by being under the thumb of an oppressive force that was, in some ways, all too familiar, Cammie pushed herself out of her comfort zone to try and help the group multiple times. She braved an investigation at night in a strange, Stuff-influenced town on her first mission, and eventually took the weight of freeing the group from their captivity on her shoulders when it came to the shock collars.

    PERSONALITY

    Cammie looks like a sweet kid, with her freckles and mechanical rabbit ears and generally bouncy demeanor, but don't be fooled: she's stubborn, swears like a sailor, can be very sarcastic, and has absolutely no patience for being treated like a kid. Doing so is the quickest way to get on her bad side; whilst she'll only grumble at her teammates, any stranger who makes this mistake receives no such leniency. For example, when investigating the spy situation at De Soto, she was unsure if her judgement of one suspect was being clouded by the fact they treated her like a dumb kid.

    She isn't ashamed of her interests; her bunny-rabbit aesthetic is consistent across her clothes, Holon armour and Ether avatar. She makes pop-culture references and talks about manga, enjoys gaming and wishes her squad would use it for team-building, and objects to any implication that her interests are childish.

    She's been reprimanded for her language in the past, and has been warned that she won't be taken seriously when she swears so much. At one point she agreed to a virtual swear jar to which she'd pay Ether credits whenever she cursed, because she does want to be taken seriously, but since being shunted to another universe she's let that restraint go again. No one she's met has cared to stop her, and, all things considered, she thinks getting to curse off some of the stress is the least she's owed.

    She's an extremely curious and creative person, always eager to learn more about the world around her but especially when it comes to technology/mechanics. She likes to be hands on with anything she's working with and isn't afraid to ask questions, even if she doesn't always expect an answer. Upon receiving her GL suit, she immediately began examining its components and asking questions and later, she shared with Migas her concerns about her Holon's proportions, reacting with delight when he sent her the programs she'd need to design modifications. With these tools, she was able to create five highly personalised Holon frames, armour sets and weapons for her squad, specifically designed to suit their personal styles and skillsets.

    She's observant, not only remembering things about her squad but often noticing things that her teammates don't; whilst at De Soto, she was the only one with the expertise to realise that the use of high pressure valves in one of the suspects' motorcycles indicated that they weren't who they claimed, as the valves should have been out of their price range. She was also the first to realise that activity in the GL network was the reason why Nemesis could track them. Coming from a non-military background, she looks at things differently to the rest of her squad, which has proven to be vital on multiple occasions.

    However, outside of her primary areas of expertise, Cammie often lacks confidence. At 17 and lacking any military experience, she often feels that she isn't keeping up with her squad and is, in fact, holding them back on missions. To this day she struggles with physical skills and aim, being without her aim-assist drones or even her GL body suit on the rig left her even more vulnerable than usual. It's something she still doesn't know how best to handle, since she knows better now than to think it's as simple as adjusting a setting in her cyberbrain (even if she were able to upload, lately) but she finds the slow progress whilst training the old-fashioned way frustrating.

    This is exacerbated by her relatively fresh trauma from that first encounter with Nemesis. Whilst she was physically unharmed, the experience was still extremely traumatic as, Holon body or not, she still experienced having her head torn off. In the aftermath she has been plagued by nightmares in which Nemesis comes for her, and she's struggled to talk about them with anyone as she feels as if she shouldn't feel this way when she's physically fine and all the texts say the nightmares will go away eventually. She's only recently opened up to Chase about it, after feeling that she couldn't talk to him when he's been through much worse, and is still reluctant to tell the others.

    One of her methods of coping with any trauma is to throw herself into either games on the Ether, a worldwide VR network which she sees as a safe haven, or into her work. If allowed, she'll spend hours late at night either designing things or gaming, as an attempt to ease her mind—though her unwillingness to explain this makes her look like nothing more than a gaming addict. She's had to learn to do without this coping mechanism during her time on the rig, replacing it instead with walking the halls or reading the network backlog, but ultimately her nightmares have not seen a reduction. If anything, they've increased, as a result of traumatic incidents in the gone-away world.

    Cammie is a teenager who is only now even beginning to examine the weight that's been placed on her shoulders, and has lost multiple years of her childhood to parental death, the war, and working off a prison sentence earned black-hat hacking. She wants to have fun, but she also wants to be respected for the person she is and the experiences she's had.

    CANON POWERS

    Cammie has no powers in her human body, except for the fact she is one of currently only six known individuals with a brain capable of being safely uploaded to a cyberbrain so that she can run a Holon. Whilst in the Holon, she is capable of sharing her mind, her senses and her abilities with her teammates (and vice versa) and this effect lingers somewhat after the fact.

    POWER SELECTION

    POWER TYPE
    Magic Weapon

    FREEBIE POWERS

    Not biologically inherent, but since she'll need to come with them: her rabbit ears/hearing aids are slightly more sensitive than normal human hearing, the other people in her squad know that if she's nearby any conversation isn't going to stay secret for long.

    GAME POWERS
    Magic weapon: Cursed

    A Claymore that should honestly be too unwieldy for someone her size to wield, but somehow it works out.

    Power & Curse: The weapon can be used to grant Cammie totally unbreakable, lightweight magic armour that covers her from head to toe without inhibiting movement. When pushed beyond its safe limits, Cammie experiences a short period of mental instability that mostly presents as fear/paranoia and hallucinations reminiscent of her nightmares.

    ABILITIES

    Hacking/Programming - Cammie's big thing is hacking and coding; prior to her time in GL, she was working as a white-hat hacker for the Polity and after arriving at GL, she was eager to get her fingers into the tech's highly complex code, though she wasn't enabled to until after Dr Weller's death. (Obviously, here this isn't going to be of really any use at all.)

    Engineering - Cammie is also known to be a highly skilled engineer for her age. She designed and built her own robotic rabbit ears/hearing aids, her own robotic companion Nugget, and was responsible for elaborate, personalised armour and frame designs for the Holons (Mecha) she and her team use. She's trained on specific tools, but she does have a good eye for design and how things work, so this is a skill she can find ways to apply outside of her usual environment.

    Intelligence - Even beyond the above skills, Cammie is a remarkably intelligent young woman. She's highly observant, a quick thinker, and the way she uses her skills is well beyond the level typically expected of someone her age. She understands systems that were designed by one of the brightest minds in the Polity, spots things her squadmates don't, and is, by nature of being gen:LOCK compatible, highly adaptable.

    Combat - Her combat skills are not highly developed, but she's learning and most importantly she's willing to learn. Whilst she's used to any combat she takes part in being through her Holon body, anything she learns in her human body will benefit her and she knows that. She's only become more aware of her need to get better about physicality since her time in P90 made it clear how vulnerable she is without her gear.

    SAMPLES

    Prose Sample

    Sample

    ADDITIONAL INFO

    Cammie was played in her previous game as Deaf/HoH, as in canon she is is almost always seen wearing a pair of mechanical rabbits ears that not only emote, but canonically have the function of processing audio. Whilst it's never stated in canon why this is the case, Cammie is seen to not react as strongly to audio-only cues when not wearing the ears, and is pretty much only seen not wearing them when she is or has been sleeping, which gives the strong implication that she's hard of hearing and the ears are her hearing aids. So her aids would need to be counted amongst the small bits of harmless tech that don't short out.

    She also has Mixed Reality contact-lens like implants in her eyes/head, which would usually enable a whole host of internet-based functions that won't be relevant here. Their only continued function would be a localised network between them and the ears that allows her to control them and to hear through them.